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Prayer alternating

This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

Prayer alternating

Prayer alternating

Type Mechanic
Videos 2 (first 2022-11-04, latest 2025-02-26)
Main source Inferno (BOFA) Guide OSRS

Prayer alternating is a mechanic topic that Gnomonkey covers in 2 videos between 2022-11-04 and 2025-02-26. This article is a stub: his statements are grouped by type, repeated ones merged.

Methods

  • When a ranger and a blob (or any two attackers) are on you at once, pray against the one behind, watch for the ranger's animation to start, then alternate prayers each tick so that you take zero damage from either.1

Stats and numbers

  • A ranger punch maxes at 19, the same DPS as one bloblet, so you can always take a ranger punch; he says a blob's melee attack does damage between its ranged and magic attacks.2

Tips

  • Blobs in the Inferno read you when you step into line of sight and then attack with the other style on a six-tick cycle, so after three ticks they read you and attack with the other style.3
  • As long as you keep one-tick alternating (switching between the two protection prayers each tick of the cycle), the blob will never hit you, and Gnomonkey says to practise this on wave four for 10 to 20 minutes.3
  • To always pray magic against bloblets, since the mage bloblet hits the hardest.4
  • To alternate when a ranger and blob attack at once, pray range, wait for the ranger to hunker down (which indicates the damage was calculated), then alternate: after the ranger hunkers down click mage, then range, and so on.5
  • The key to one-tick alternating is to click the next prayer as soon as the current prayer unlights, repeating the cycle; it works even with bad internet and does not require double clicking.6
  • If you are unsure whether you caught a blob's read, pray magic by default, since the mage hit is about twice as strong as the range hit and you take less damage on average.7
  • Tricks like going around pillars and alternating solve many bad spawns, which is why learning to alternate well is really important.8
  • A mage respawn after a mage is killed is an eight-tick cycle that lines up with the usual four-tick cycle, like two attacks instead of one, so nothing changes in your alternating cycle.9
  • You can click a mob as your character turns around a pillar and turn the range prayer on, so you can rotate pillars safely no matter what by praying against whatever is hitting you.10
  • To keep timing when alternating, watch the two prayer lights: each time the light on the other prayer turns off, click it, so you are trying to keep both lit.11
  • On a ranger-behind-mage spawn, start from the middle of the pillar, pray against the thing in the back, and alternate as soon as you see the ranger's animation; Gnomonkey kills the mage first and then heals off the ranger.12

Gnomonkey's opinion

  • Gnomonkey says flinching in Inferno is trolling, that you will need to alternate later, and that people who flinch from behind pillars by praying range, taking one hit, then going back and praying mage are making life hellish.13
  • Gnomonkey says to learn alternating early and avoid cheese methods such as popping out to shoot twice and running back, because they fail when a mage and a blob spawn on different sides.14
  • Gnomonkey says players should put 'flinching' back in the box and learn alternating, because on difficult spawns you are screwed without it.15

Revision history

Date Video Change
2025-02-26 EASY MID GAME INFERNO GUIDE (OSRS) Added: 6 statements (method, opinion, tip)
2022-11-04 Inferno (BOFA) Guide OSRS Page created: 10 statements (opinion, stat, tip)
## See also

References