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Mega rare

This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

Mega rare

Mega rare

Type Mechanic
Videos 1 (first 2026-03-05, latest 2026-03-05)
Main source Megarare Rewards for Raids 4 (OSRS)

Mega rare is a mechanic topic that Gnomonkey covers in 1 video on 2026-03-05. This article is a stub: his statements are grouped by type, repeated ones merged.

Stats and numbers

  • Jagex's blog says mega rares should probably be weapons; it considered suggestions such as the turmoil prayer, a second ring slot or overload potion access but doubts they match the excitement of equipping a powerhouse visible in future encounters.1
  • The blog says that, assuming a weapon, Jagex likes a niche design with a wide range of use cases: the Twisted bow and Scythe of vitur are niche because content can be designed where they are weak or strong, while the Tumeken's shadow is an outlier that is good everywhere.2
  • The blog says big numbers with a slower, usually five-tick attack rate make mega rares feel impactful; Gnomonkey adds that the Toxic blowpipe is arguably mega-rare tier in power but does not feel like a Twisted bow hitting massive numbers.3
  • The blog says it is okay for a new mega rare to steal some spotlight from an existing one, but a line should not be crossed and too much space should not be taken from an established, iconic piece of gear.4

Gnomonkey's opinion

  • Gnomonkey argues permanent unlocks are poor mega rares because, like deck scrolls and arcane scrolls, they have no resale value, are tied to the account forever, and do not work for mega rare rebuilds.5
  • Gnomonkey says the Scythe was bad for a long time but gained use cases from content like the Colosseum and more bosses, and is now the most expensive mega rare; he says the Twisted bow and Shadow are generally more powerful than the Scythe across the board.6
  • Gnomonkey thinks mega rares should be really powerful and make you say 'this changes everything', as when you first get a Twisted bow; he says a mega rare that is only 'kind of good in some cases' should not be one.7
  • Gnomonkey argues the best option may be to stop adding mega rares, because they are horrendous to balance.8
  • Gnomonkey says adding range strength gives the Twisted bow extra max hits and adding melee strength can cross a Scythe max-hit breakpoint, because weapons with 250 to 300 percent damage multipliers scale much harder from new gear.9
  • Gnomonkey says he personally thinks Jagex should 'chill out' on mega rares, while admitting every solution (upgrade-scape or ever more horizontal progression) has problems.10
  • Gnomonkey prefers the Tombs of Amascut approach: a well-rounded reward table where everything is pretty good, with one or two items a step above like the Masori body, but nothing giant and balance-breaking.11
  • Gnomonkey says he does not want to remove existing mega rares, but thinks any new reward will now either be a weak side grade or so strong it invalidates old content, and dislikes both outcomes.12
  • Gnomonkey says a mega rare sends its whole combat style out of balance: before the Shadow, magic was a side grade used for multi-target Ancient spells and utility, whereas afterwards it is usable almost everywhere.13
  • Gnomonkey says he has previously argued that content should be allowed to change the meta, but mega rares specifically cause too many issues and invalidate content he has enjoyed.14
  • Gnomonkey contrasts mega rares with Lightbearer: although Lightbearer is the best ring, it does not invalidate anything, whereas Shadow, Scythe or Twisted bow are strong enough to blow the game apart.15
  • Gnomonkey says mega rares make it hard to add equipment later, to the point where a 3 percent mage damage bonus cannot be added to an item at Mocha because the Shadow is too strong.16

Revision history

Date Video Change
2026-03-05 Megarare Rewards for Raids 4 (OSRS) Page created: 16 statements (opinion, stat)
## References