Clue scroll
This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

| Type | Mechanic |
| Videos | 1 (first 2025-04-08, latest 2025-04-08) |
| Main source | Clue Boxes and Gambling Tokens (OSRS) |
Clue scroll is a mechanic topic that Gnomonkey covers in 1 video on 2025-04-08. This article is a stub: his statements are grouped by type, repeated ones merged.
Methods
- Clue juggling works by keeping multiple clue scrolls on the ground, because progress is stored across the cluster: if you are four steps into a hard clue and get a step you dislike, you drop it and pick up the next clue, which then needs only one or two more steps.1
Stats and numbers
- In March 2024 the clue scroll despawn timer was changed from three minutes to one hour.2
- He saw screenshots of players juggling 50 to 100 clues on the ground, picking them up and re-dropping them every 15 minutes within the hour timer.3
- There is a hard clue step just outside the Ferox Enclave that takes about a 15 tick run from Ferox to dig and run back in, which makes players debate banking their whole inventory.4
Tips
- Dropped clue scrolls stored the steps progressed in that cluster of clues on the ground, so a player who drops a clue they are four steps into keeps that progress when picking up the next clue; clues taken from the bank or a fresh drop start at zero steps.2
Gnomonkey's opinion
- Gnomonkey says that after the despawn timer returns to three minutes, players can still juggle but it is more annoying, so the update undoes a quality-of-life change without removing juggling.5
- Gnomonkey notes that in a slayer task giving two hard clues he would simply keep juggling, ending with four clues by the end of the task, which he says is the same as before but more annoying.6
- Gnomonkey says clues should carry progress from one clue to the next by default; he argues the current system is disjointed because juggling keeps steps but doing clues in a row from the bank does not.7
- Gnomonkey acknowledges that maintaining progress across all clues would still be a buff to clue scrolls, but a much smaller one than the skip tokens, and notes it matches what juggling already does.8
- Gnomonkey says there are many annoying clue steps, such as Wilderness steps that force players to bank gear, and he would be fine with no clue scrolls steps in the Wilderness at all, replacing them with equally challenging steps near dangerous creatures.4
- Gnomonkey says master clue 'sweaty' setups exist so Wilderness steps can be done with the current inventory, risking only about five million, and that forcing clue doers into the Wilderness adds nothing for PKers.9
- Gnomonkey dislikes clue steps requiring untradeable unlocks, such as the step requiring the farmer's hat, which requires Tithe Farm, and asks what the purpose is.10
- Gnomonkey praises the agility shortcut added for the dragon's eye clue step in the Legends' Quest area and says Jagex should make more steps like it.11
- Gnomonkey says having to de-gear for clues is a major reason he drops clues, and not because he fears PKers.12
- Gnomonkey argues that reducing the clue despawn timer, whatever else is done, will allow juggling unless the underlying step-progress mechanic is changed.13
Events
- The March 2024 change to a one-hour despawn timer (previously three minutes) was made after a small group of players found a method of juggling clue scrolls; the hour-long timer led the whole clue hunting community to juggle clues.2
Revision history
| Date | Video | Change |
|---|---|---|
| 2025-04-08 | Clue Boxes and Gambling Tokens (OSRS) | Page created: 16 statements (event, method, opinion, stat, tip) |
| ## References |
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Clue Boxes and Gambling Tokens (OSRS), 2025-04-08. ▶ 16:12 ↩
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Clue Boxes and Gambling Tokens (OSRS), 2025-04-08. ▶ 17:54 ↩
Category: Mechanics