Opinion: Wilderness boss rework
This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

| Type | Opinion |
| Videos | 1 (first 2022-07-13, latest 2022-07-13) |
| Main source | My Problem With Wilderness Bosses (OSRS) |
Opinion: Wilderness boss rework is an opinion topic that Gnomonkey covers in 1 video on 2022-07-13. This article is a stub: his statements are grouped by type, repeated ones merged.
Gnomonkey's opinion
- Gnomonkey says if Jagex does this he thinks Wilderness bosses will be 'dead and buried' unless they drop enough gp (he suggests 10 to 20m gp per hour, which he says will not happen) for large groups or are in low enough Wilderness to teleport out instantly.1
- Gnomonkey says bosses in multi mean you cannot anti-PK huge clans and escape is basically impossible, so you would need to go in a group; and because you must deal the main part of the damage to get the drop, pet hunting in groups is extremely slow.2
- Gnomonkey says pet hunters would end up paying boost clans lots of gp to keep them safe and kill the bosses quickly; he personally does not plan to kill these bosses in that state until he has enough gp to boost them all, so his dream of all pets may never come to fruition.3
- Gnomonkey's proposed fix is to make the existing Wilderness bosses KBD-style: put them in caves in the Wilderness with unique, fun mechanics that become non-Wilderness once you get there, making their uniques and pet drops reasonable to grind for PvMers.4
- Gnomonkey recommends that new Wilderness bosses have PvP-centric loot and no pet drops or untradeables, with loot based on how dangerous the area is (deeper Wilderness or multi means more loot).4
- Gnomonkey wants better drop mechanics for multi bosses so teams not necessarily working together can kill them; he notes even the Revenant Maledictus, added recently with similar fight mechanics, only drops loot to the highest damage dealer, and says an MVP system like Nex or Nightmare would make more sense.5
- Gnomonkey suggests a boss weaker to slower heavy-hitting weapons like Ballista or Elder maul would be really good, and says Wilderness bosses should encourage risk and reward both fighting the boss and each other.6
- Gnomonkey expects this to be one of his more controversial videos and invites rework suggestions in the comments.7
Events
- A Jagex developer (Mod Ayiza) outlined team goals for the Wilderness boss rework: bosses likely moved into multi caves similar to Scorpia with no safespots, designed with a stronger focus on the PK ecosystem and mechanically interesting fights aimed at mid-level or higher stats.8
Revision history
| Date | Video | Change |
|---|---|---|
| 2022-07-13 | My Problem With Wilderness Bosses (OSRS) | Page created: 9 statements (event, opinion) |
| ## References |
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 8:36 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 9:01 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 9:31 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 10:01 ↩↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 10:33 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 11:01 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 11:29 ↩
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My Problem With Wilderness Bosses (OSRS), 2022-07-13. ▶ 8:04 ↩
Category: Opinions