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Reward scaling in high-level content

This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

Reward scaling in high-level content

Reward scaling in high-level content

Type Opinion
Videos 1 (first 2025-01-30, latest 2025-01-30)
Main source No Rewards and Dead Content - New Enrage Boss (OSRS)

Reward scaling in high-level content is an opinion topic that Gnomonkey covers in 1 video on 2025-01-30. This article is a stub: his statements are grouped by type, repeated ones merged.

Stats and numbers

  • A regular Chambers of Xeric clear is around 30,000 points in 15 to 20 minutes for a very good player, while a Challenge Mode clear takes about 30 minutes if flying and gives about 59,000 points while requiring much better gear and more supplies such as purple sweets.1
  • ToA reward scaling is strong up to raid level 400, after which each raid level added is only one-third as effective, so harder invocations are worth less and less.2
  • Gnomonkey's example is the typical Pathfinder walk-the-path setup in Tombs of Amascut: a raid level 400 gives a 9% purple chance, while 500 gives 13.7%, but 500 takes 5 to 10 minutes longer, increasing the raid length by 15 to 25%.3

Gnomonkey's opinion

  • Gnomonkey says Jagex has a really hard time rewarding higher-tier difficulty content, giving CoX to Challenge Mode, ToB hard mode and ToA 500s as examples.1
  • Gnomonkey says the only reason to do Challenge Mode Chambers is for the kits, because for loot it is not worth it.4
  • Gnomonkey says Theatre of Blood hard mode has a lower chance of the Avernic, which he calls one of the more valuable drops now, and takes several minutes longer, so it is worse for loot than regular ToB.4
  • Gnomonkey says players choose the normal variant of content that has higher-level variants (ToA, hard mode ToB, Chambers) even with max gear and thousands of KC, unless they enjoy speedrunning or want kits.5
  • Gnomonkey says a ToA 500 was maybe 10% more loot than a 400, and that it is technically arguably worth doing but not really.6
  • Gnomonkey lists the factors for whether harder content is worth it as the difficulty and consistency (wipe risk), the extra time to complete, and how much more profit it gives.7
  • Gnomonkey says that if you have max gear there should be no reason to do regular Chambers instead of Challenge Mode, and that Challenge Mode should give something like 80,000 or 90,000 points.8
  • Gnomonkey says Jagex is afraid of rewarding difficult content.9
  • Gnomonkey says Jagex's reward scaling is built around being terrified of high-level players, who grind these bosses for pets and lots of KC, so Jagex gimps the content so it is not worth going beyond ToA level 400, grinding hard mode ToB or doing challenge mode raids.10
  • Gnomonkey says he wants players at Delve level 8 and beyond to face a real choice: whether to keep pushing with few supplies because the next level is worth a lot, rather than a technically correct meta of stopping around level 10.11
  • Gnomonkey says Mokha can have much better profit than other content without locking it to 20 million an hour, because few players will be capable of doing it and it would not hurt drops for everyone else.12
  • Gnomonkey says RuneScape 3 is willing to add ridiculous scaling to bosses, to the point of being too far at places like Telos, and that he thinks it is good that the common loot of Mokha does not scale.13
  • Gnomonkey agrees with commenters that scaling ToA to a high level is not fun and that this is a problem with ToA Jagex should fix, but says that for Mokha, where the content gets harder with new mechanics, it must be rewarding.14

Revision history

Date Video Change
2025-01-30 No Rewards and Dead Content - New Enrage Boss (OSRS) Page created: 16 statements (opinion, stat)
## References