Skip to content

Opinion: Mokha reward design

This article is compiled from the videos of GnomonkeyRS. It records what Gnomonkey said, with sources, not verified game fact. See About.

Opinion: Mokha reward design

Opinion: Mokha reward design

Type Opinion
Videos 2 (first 2025-01-30, latest 2025-02-06)
Main source WE DID IT! Mokha Rewards Delayed (OSRS)

Opinion: Mokha reward design is an opinion topic that Gnomonkey covers in 2 videos between 2025-01-30 and 2025-02-06. This article is a stub: his statements are grouped by type, repeated ones merged.

Gnomonkey's opinion

  • Gnomonkey says a player named Sax in his Discord suggested adding the Sunlight spear, because it is in Varlamore, as a big spec weapon to make Mokha's rewards feel impactful.1
  • Gnomonkey says Mokha has no big-ticket item, only nice boots and a nice necklace, and that something is missing from the table.2
  • Gnomonkey suggests keeping the untradeable cape alongside the necklace (1% from the cape, 2% from the necklace) and adding a big spec weapon, and says even that might not be enough since the boss is so beyond anything else in the game.3
  • Gnomonkey says RuneScape 3's Telos gave new BIS weapons for all three combat styles, not BIS boots, gloves or a necklace, and while he is not asking for that, Mokha needs more meat than a salad with one or two croutons.4
  • Gnomonkey says even Nightmare, which has notoriously terrible rewards, has a really good spec weapon for Inferno, a powerful elemental staff and BIS crush armour, and that Mokha is not Araxxor 2 or Cerberus so it cannot just drop a boot upgrade.5
  • Gnomonkey is concerned by consumables that skip the early Delve levels with no tangible reward, wondering whether the early caves are boring like Inferno waves one through 40.6
  • Gnomonkey says a mage main-hand weapon between the Sanguinesti staff and the Shadow could be the big-ticket item that is a real draw for Mokha.7
  • Gnomonkey says a next-tier-difficulty boss needs a few decent rewards plus a charge currency, similar to Sunfire splinters, so that it stays profitable long term and props up the drop table.8
  • Gnomonkey thinks the currency should be used to charge the new weapon and potentially multiple items from the encounter, and that having three solid rewards is fine as long as a charge currency backs them.8
  • Gnomonkey says currencies are annoying to get on Ironman accounts, so he thinks the boss should drop a large amount of the currency at Delve level 8, in addition to the drop, so repeated clears give enough currency to last hours.9
  • Gnomonkey hopes for something less weird than the Thrall upgrade, for example a special effect on the weapon when it is charged versus uncharged.10
  • Gnomonkey says he has roughly six reward ideas, which he plans to write down and run through calcs over the next day or two to see where they work or are broken, with basic rewards that have a slight twist such as extra damage plus a minor benefit when charged.11
  • Gnomonkey thinks Jagex is too far along to make completely game-changing rewards, and that Mokha needs simple, solid additions backed by a currency rather than mind-boggling ones.12

Events

  • Jagex said it was considering the gap between the Sanguinesti staff and the Shadow when redesigning the Delve boss rewards and had collated community suggestions.7
  • Mod Rice contacted him, and they will discuss what he and the community think about this kind of reward space and what players expect from a boss of this calibre.13

Revision history

Date Video Change
2025-02-06 WE DID IT! Mokha Rewards Delayed (OSRS) Added: 9 statements (event, opinion)
2025-01-30 No Rewards and Dead Content - New Enrage Boss (OSRS) Page created: 6 statements (opinion)
## See also

References