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LEAGUES 5 INFERNO - NO PRAYER/NO FOOD (OSRS)

Date 2024-12-09
Type challenge
Video youtu.be/7VKipTJkybM

Summary

Gnomonkey completes the Inferno in Leagues 5 on his ranged-focused build using no prayer potions and no food, relying on Sapphire bolt (e) prayer restoration and the healing the Leagues ranged relics provide. He argues Inferno is easy in Leagues and encourages viewers to try it, and finishes with a Fire cape.

Outline

  • 0:00 Setup and the Sapphire bolt prayer-restore plan
  • 4:22 Initial waves, healing from shooting, and testing Sapphire bolt procs on rangers
  • 8:47 Testing how bolt prayer restore scales with the target's Ranged level
  • 11:26 Mid-game waves and tanking with Vengeance
  • 15:25 Approaching the end game and losing pillars
  • 20:31 Final waves and TzKal-Zuk
  • 28:14 Victory and reflection

Topics covered

Inferno

  • (0:00) Gnomonkey completes the Inferno during Leagues 5 on his ranged build with no prayer potions and no food.
  • (0:00) He uses a banker's note for the run, saying it is the play if you do not have good specs, and later notes everything in his inventory 'just for memes'.
  • (1:00) Gnomonkey chooses to wear the full helm in the Inferno because he wants the extra ranged defense.
  • (3:29) With the Leagues ranged setup, Gnomonkey says praying in the Inferno feels almost worthless because you get so much health back from shooting things.
  • (15:01) Gnomonkey says Inferno is his favorite content in the game because there is so much to learn, and mentions he has done a lot of Inferno speedruns.
  • (16:25) He deliberately drops the West Pillar around wave 60, and then struggles to save the remaining pillars, noting that a pillarless start would end the no-food attempt.
  • (17:21) Gnomonkey starts with long range to shoot the first Jal-Nib from far away so he might kill two before they reach the pillar.
  • (17:50) He says a Venator bow would make Jal-Nibs easier, though it is not great against them.
  • (27:57) Gnomonkey finishes the Inferno with no food and no prayer potions, calling it a Fire cape with no food and no prayer potions at all, purely cosmetic banker's note aside.
  • (28:27) Gnomonkey says the run was not even difficult because the Leagues ranged setup is broken, and that he did it with just an Adamant crossbow.

Sapphire bolts

  • (0:31) Gnomonkey brings Sapphire bolts (e) to the Inferno specifically to restore prayer instead of bringing prayer potions.
  • (0:31) Gnomonkey says Sapphire bolts (e) restore prayer equal to 1/20th of the attacker's current Ranged stat; he quotes a 5% proc in PvP and 25% in PvM and says he gets about six prayer points on a proc every four shots on a ranger.
  • (5:30) Gnomonkey observes that Sapphire bolts (e) have a one in four proc and restore three prayer points per proc when shooting rangers (Jal-Xil).
  • (6:27) He says that as long as rangers are in play, Sapphire bolts (e) give effectively unlimited prayer.
  • (7:26) Gnomonkey says the prayer restored by Sapphire bolts (e) is based on the target's Ranged level: rangers with 250 Ranged give three prayer points per proc, while targets with low Ranged give almost none.
  • (7:55) He gets about two prayer points per proc off the melee monsters and around six or seven off the mager, and says the amount seems to depend on the monster's own level.
  • (8:59) Gnomonkey says that at 99 Ranged a proc gives two prayer points against low-level targets, and estimates TzTok-Jad's Ranged level at about 1020, which should give around 15 prayer points per proc.
  • (20:18) Gnomonkey jokes that a nerf to Sapphire bolts (e) is incoming and says some Redditor will cheese Inferno with them, but he would never use them in the main game.
  • (20:51) On the TzTok-Jad wave, a Sapphire bolt (e) proc gives Gnomonkey roughly 16 prayer points, which he describes as not quite as crazy as hoped but completely unlimited prayer.

Leagues V: Raging Echoes

  • (0:00) Gnomonkey says that if you are scared of trying Inferno even in Leagues 5 you should just do it, because it is easy and there is no downside to trying.
  • (0:00) Gnomonkey did the Leagues 5 Inferno on the range machine build right before tier 6 (T6) Mastery, because he thinks the build gets stale once you can one-shot everything.
  • (0:00) After finishing the range build and getting a 1000+ hit with Dragon hunter lance, Gnomonkey says he will return to the Hardcore Ironman he has been AFKing on the side.
  • (3:57) He says ranged in Leagues 5 heals about five times more than melee does when shooting, and speculates the designers knew Blood fury existed and decided ranged did not need more.
  • (5:30) Gnomonkey notes that onyx bolt (e) procs in Leagues 5 boost damage and heal, which is better than the pure healing he first assumed.
  • (5:58) Gnomonkey thinks the Leagues 5 ranged build is enjoyable precisely up until tier six, and expects it to be stupid at tier six.

Vengeance

  • (1:29) Gnomonkey uses Vengeance in the Inferno to get overkill damage on monsters, calling the Vengeance overkill huge.
  • (10:57) Gnomonkey says Vengeance reflected 100% of the damage from one hit in the Inferno, which he calls huge.
  • (15:27) Gnomonkey advises that if you are ever going to take damage in the Inferno you should make sure to cast Vengeance first.

TzKal-Zuk

  • (23:19) Gnomonkey wants full prayer before TzKal-Zuk and waits for a Sapphire bolt (e) proc off the healers/rangers to top it up.
  • (23:46) He says you can long range Zuk from the starting position, the same as with a ring crossbow.
  • (26:26) Gnomonkey says he has to be careful not to proc a Ruby bolt (e) special at the wrong moment while fighting TzKal-Zuk.
  • (27:29) Gnomonkey kills TzKal-Zuk with the range build and finishes the run with a Range potion boost.