INSANE LEVELING - Trouble Brewing Guide (NERFED)
| Date | 2024-11-15 |
| Type | guide |
| Video | youtu.be/m_QPkyjfRIs |
Summary
Gnomonkey teaches the Trouble Brewing minigame, which was buffed a couple of months before this video and now gives very high Cooking, Hunter and Fletching XP together at zero cost. He explains requirements, prep, the main loop with tick manipulation, disease, and the Pieces of Eight rewards, and recommends it for skipping early levels on ironmen.
Outline
- 0:00 Trouble Brewing overview and why the buff makes it worth doing
- 1:06 Quest requirements (Rum Deal, Cabin Fever) and prep
- 2:36 Gear, log basket and a forestry force-spawn method
- 4:54 Starting the minigame and lobby supplies
- 5:59 The main XP loop: grub mound, swarm and tree
- 7:40 Depositing in the hoppers and tick manipulation
- 9:42 Disease and the inoculation bracelet
- 10:36 Pieces of Eight rewards and conclusions
- 12:00 Final XP rates and wrap up
Topics covered
Trouble Brewing
- (0:00) Trouble Brewing was buffed hard a couple of months before this video (November 2024), after which Gnomonkey says it has very high XP rates despite its former reputation as dead content.
- (0:00) After the buff, Trouble Brewing gives about 200k Cooking XP per hour plus roughly 100k XP per hour split between Fletching and Hunter, around 50k each, adjustable depending on the levels needed.
- (0:27) Trouble Brewing XP does not scale with level, so it is best for skipping very low early levels; Gnomonkey says it is less good after roughly level 70s in these stats.
- (0:27) On a fresh hardcore ironman, Gnomonkey arrived at Trouble Brewing with level 9 Hunter and reached level 28 Hunter in a single game.
- (1:56) Trouble Brewing requires one other person to play: a friend or an alt account, and both sides can play at the same time without competing, each skilling on their own side.
- (2:28) There is a three-minute timer between Trouble Brewing games; with an alt that hops worlds, you can wait out the timer by entering the lobby early and then start instantly by joining.
- (2:28) You cannot bring any items into Trouble Brewing in your inventory, and you cannot wear a helmet, but you can wear other equipment such as Graceful.
- (2:56) Gnomonkey says higher Agility (about 60 or so rather than 52) and Graceful help a lot in Trouble Brewing because you run around constantly.
- (2:56) A better axe (a Dragon axe is ideal) and a higher Woodcutting level make Trouble Brewing faster, since the loop involves chopping a tree.
- (4:59) In the Trouble Brewing lobby, Gnomonkey grabs a knife, a tinderbox for passive Firemaking (about 20k Firemaking XP per hour at most), and about 10 meat, using custom swaps to make the left click Take-5.
- (5:30) Before starting a Trouble Brewing game, Gnomonkey marks the grub mound and the scrapie tree, plus a second set on the other end of the island that he does not typically use.
- (5:58) The Trouble Brewing loop is to put rat meat into the grub mound (one-tick spam) until a swarm spawns or the mound depletes, run to the tree's blue tile (the swarm's aggro radius) so the swarm stops attacking, chop the tree, then return and repeat.
- (6:54) Gnomonkey tick-manipulates the Trouble Brewing tree, turning the usually four-tick chop into a three-tick action, which he describes as roughly 25 percent faster.
- (6:54) While waiting for the mound or tree to respawn in Trouble Brewing, you can throw a regular log in the boiler for passive Firemaking; he says the boiler gives 320 and is a decent way to get early Firemaking levels.
- (7:51) After filling the inventory in Trouble Brewing, Gnomonkey deposits logs in the fletching hopper, which he one-ticks, and then the grubs and bark into the sweet grub hopper and the bark hopper for Cooking, repeating the whole loop until needed levels are done.
- (8:25) At one point while depositing in Trouble Brewing, Gnomonkey's XP counter showed about 460k XP per hour, which he says is not an accurate sustained rate.
- (9:27) Gnomonkey considers Trouble Brewing relevant even for mains because it is completely free with no input cost, while being especially good for early ironmen.
- (12:18) Gnomonkey says that if you skip Cooking XP and only fletch with tick manipulation in Trouble Brewing, you should get around 170k Fletching XP per hour, so XP can be shifted between skills depending on need.
- (12:18) A full Trouble Brewing game in this video took about 20 minutes and gave the expected 200k Cooking and about 100k split between Hunter and Fletching.
Pieces of Eight
- (10:45) Gnomonkey received 100 Pieces of Eight from one Trouble Brewing game, which he is told is one per item deposited in the cooking pot, with 100 being the cap.
- (10:54) In the Trouble Brewing reward shop, rums cost 20 Pieces of Eight each (five per game) and give a one-click teleport back to Trouble Brewing; he warns the teleport is not safe to rely on because you keep getting hit as you teleport.
- (11:24) A Trouble Brewing reward costing 50 Pieces of Eight (two per game) is useful for brewing; Gnomonkey believes it gives a 65 percent chance that a brewed ale becomes mature, helpful for Chef's delight and ales that boost stats.
- (11:24) According to Gnomonkey, besides the rums and the 50 Pieces of Eight brewing item, the other Trouble Brewing rewards are cosmetic, mainly of interest to cloggers.
Rum Deal
- (0:56) Rum Deal is required for Trouble Brewing and needs 42 Crafting, 50 Fishing, 40 Farming, 47 Prayer and 42 Slayer according to Gnomonkey.
- (1:22) Gnomonkey says you can boost the Rum Deal Fishing and Farming requirements with a fish pie and a farming pie in the Cooking skill, so 47 Fishing and 37 Farming base levels are enough.
Cabin Fever
- (1:22) Cabin Fever, the quest after Rum Deal, requires 45 Crafting, 50 Smithing, 40 Ranged and 42 Agility according to Gnomonkey, and completing it unlocks Trouble Brewing.
- (1:22) Gnomonkey says Trouble Brewing cannot be done straight from Tutorial Island but can be reached fairly early, so you can rush the quests to skip the early bad levels.
Forestry
- (2:58) A log basket is bought from the Forestry shop for 5,000 bark, 300 willow logs and 300 oak logs, and Gnomonkey says it lets you three-tick in Trouble Brewing but is not required.
- (3:28) Gnomonkey describes forcing Forestry events: like the Motherlode Mine vein timer, a tree left for 30 seconds is chopped in one log when you return, and Forestry checks for random events when a tree is chopped down.
- (4:00) To force Forestry events, Gnomonkey says to go to a solo tree and hop 20 to 30 worlds clicking the tree once in each, then hop back through the same worlds from the beginning, chopping each tree instantly for one log to trigger events very quickly.
- (4:28) For fastest bark via forced Forestry events, Gnomonkey says to use the highest level tree available, such as magic trees or yews; he used Arctic pines on his account.
Disease
- (9:43) In Trouble Brewing, chopping the tree gives a small chance of disease, which deals four disease damage by draining a random stat by four.
- (9:58) Disease is a problem in Trouble Brewing if it hits Woodcutting, because a lower Woodcutting level lowers the success rate on the trees.
- (9:58) Gnomonkey says the Inoculation bracelet (a ruby bracelet) protects from around 200 disease damage and that protecting against Trouble Brewing disease is its only use in the game.
Gnomonkey
- (0:00) Gnomonkey says he did the Trouble Brewing method previously on the GHCIM (Group Hardcore Ironman) and was streaming a new hardcore ironman account at the time of the video.
- (0:26) Gnomonkey says he used Trouble Brewing on his new hardcore solo ironman, planning to stay until he had the quest requirements and Fletching for the Scorching bow to rush Zamorak for the Hasta, then Colosseum and Inferno.