Colosseum Invo Guide (OSRS)
| Date | 2024-03-24 |
| Type | guide |
| Video | youtu.be/wiJAXY2rvSo |
Summary
Gnomonkey's melee tier list and priority guide for Fortis Colosseum invocations, written days after release. He explains which invocations to take, accept only on certain waves, or treat as instant run-enders, and argues Jagex should rebalance or remove the worst ones.
Outline
- 0:00 Intro: invocation system is RNG heavy; pick priority strategy
- 0:40 Ender Bees
- 1:24 Blasphemy
- 1:54 Doom and Doom Scorpion; Dynamic Duo; Frailty
- 2:45 Myopia
- 3:06 Reentry
- 3:22 Red Flag and Relentless
- 3:43 Solar Flare (orb)
- 3:57 Quartet
- 4:09 Totemic
- 4:31 Volatility
- 4:52 Conclusion: requested rebalancing, reroll tokens
Topics covered
Colosseum invocations
- (0:00) Gnomonkey says the Colosseum invocation system is incredibly RNG heavy, and a good chunk of invocations are instant run-enders, so getting the right set likely means resetting a lot.
- (0:00) Gnomonkey found the Colosseum often offers an upgrade to an existing invocation plus two other choices, and his strategy is to always pick a good upgradable choice when one is available.
- (0:00) If you already have Myopia 1 and are offered Myopia 2 or Solar Flare 1, Gnomonkey says to take Solar Flare 1 to lock in another good invocation.
- (0:29) Gnomonkey's second priority after a new upgradable invocation is a new one-off invocation, since new invocations are rarer than upgrades to existing ones.
- (0:29) Gnomonkey says to hope you do not get Doom, Doom Scorpion, Totemic or Relentless as choices, since all three slots can be filled by these, which is an instant run-ender.
- (4:57) Gnomonkey suggests Jagex add two reroll tokens that can be spent to see a new set of invocations when the choices are horrible, and says rebalancing them would also go a long way.
- (4:57) Gnomonkey wants Jagex to completely rebalance the invocations and potentially remove some of the more boring ones, noting many are punishing to the point they cannot be taken whatsoever.
- (5:26) Gnomonkey finds it frustrating that Jagex said it is only contemplating changing Doom, as many invocations are equally bad.
Bees invocation
- (0:40) Ender Bees fly towards the player very slowly, and if they fly underneath the player they deal 10 poison hit splats every game tick.
- (0:40) Gnomonkey says Ender Bees is basically impossible to deal with in the melee setup, and the bees also spawn at Sol Heredit, making that fight practically impossible even at tier one.
- (0:40) Gnomonkey says Ender Bees is an okay pick if the goal is only to reach higher waves rather than the boss: they are a guaranteed max hit and you can heal off them with various specs.
- (0:40) The Venator bow bounces to Ender Bees when they are inside enemies.
Colosseum invocations
- (1:24) Blasphemy drains prayer by 20% of all damage received, including things like divine potions; upgrades bump this to 40% and 60% respectively.
- (1:24) Gnomonkey calls Blasphemy one of the worst invocations, but says you are forced to take it at the beginning because the other options are even worse.
- (1:24) Gnomonkey says Blasphemy chunks through a dramatic amount of prayer doses and will smite you very quickly, often killing you.
- (1:24) Gnomonkey says to avoid taking upgrades to Blasphemy whenever possible: being forced to take tier 2 on wave 2 or 3 is an instant restart, and tier 3 on wave 6 or earlier is likely restart worthy.
Colosseum invocations
- (1:54) With the Doom invocation, hits from monsters while off prayer apply doom, and 20 stacks of doom kills you instantly.
- (1:54) Gnomonkey says that in practice any damage taken applies doom, so you can never take Doom and the run is always over if you are forced to.
- (1:54) The Doom Scorpion invocation spawns a slow-moving scorpion that applies two stacks of doom if it hits you; upgrades make it faster and apply four and eight stacks respectively.
- (1:54) Gnomonkey says you can never take Doom Scorpion and the run is always over if you are forced to.
- (5:26) Gnomonkey finds it frustrating that Jagex said it will wait on balancing Doom, which he calls absurdly bad.
Colosseum invocations
- (2:45) Myopia reduces the player's range by 2 tiles; upgrades bump this to 4 tiles and 6 tiles respectively.
- (2:45) Gnomonkey calls Myopia the best invocation for getting a completion, because a melee setup is required to kill the boss and Myopia does not affect melee at all.
- (2:45) If your goal is to farm higher waves rather than reach the boss, Gnomonkey says Myopia can be a bad choice and replacing it with Ender Bees is probably the play.
Colosseum invocations
- (2:25) Dynamic Duo spawns an additional shockwave colossus next to the one that already spawns.
- (2:25) Gnomonkey says Dynamic Duo typically does not change solves and is worth taking nearly every time you see it.
Colosseum invocations
- (2:25) Frailty reduces max HP by 10% and prevents overhealing; upgrades bump this to 20% and 40% respectively.
- (2:25) Gnomonkey says tier 1 of Frailty is the only manageable tier and can only realistically be taken after wave 10; he says to avoid it at all costs.
Colosseum invocations
- (3:06) Reentry makes javelins fall towards the player, leaving permanent damage and creep that is cleaned after the wave; upgrades increase the area covered and make it permanent for the entire Colosseum.
- (3:06) Gnomonkey says you can take tier 1 of Reentry on wave 10 or later but should avoid it if possible, and tier 2 can be taken on the boss.
Colosseum invocations
- (3:22) With Red Flag, Minotaurs can no longer be safe spotted: they gain smart pathing and can walk straight through enemies.
- (3:22) Gnomonkey says to avoid Red Flag at all times, taking it on wave 11 only if there is no other option.
Colosseum invocations
- (3:22) With Relentless, enemies do not miss and their max hit increases; upgrades increase the max hit further.
- (3:22) Gnomonkey says Relentless can only ever be taken on the boss, and to reset if you are forced to take it earlier.
Colosseum invocations
- (3:43) Solar Flare adds a slow moving orbiting damage orb around the pillars; upgrades make it do more damage, and the final upgrade turns the player's overhead prayer off for one tick.
- (3:43) Gnomonkey says Solar Flare is equally good to take as Myopia, and the orb is fairly easy to deal with as long as you tag it with the ID shown on screen.
Colosseum invocations
- (3:57) Quartet adds an extra random Fremennik every wave.
- (3:57) Gnomonkey says Quartet is fairly easy to deal with using his strategy and should be taken if possible, but the extra Fremennik also spawns on the boss and must be killed at the beginning of the fight.
Colosseum invocations
- (4:09) Totemic spawns a healing totem once enemies are below 50% HP, which constantly heals them a set amount; totems have 1 HP and are guaranteed to be killed by any weapon.
- (4:09) Gnomonkey says being forced to take Totemic is an instant reset, and that it affects the boss too.
- (4:09) Totemic spawns only one totem for the boss fight, so it is still possible to kill Sol Heredit with it, and Gnomonkey says it is possible to run if your goal is just reaching late waves rather than the boss.
Colosseum invocations
- (4:31) With Volatility, enemies explode on death one tile out from their radius; upgrades increase the range to two tiles out, and the final upgrade makes them leave behind a puddle of permanent creep.
- (4:31) Gnomonkey says Volatility is usually an instant restart if forced, though tier one can theoretically be dealt with after wave 10.
- (4:31) Gnomonkey calls Volatility a great pick on the boss wave, noting the extra Fremennik explodes and so does the boss.
Fortis Colosseum
- (0:00) Gnomonkey says that as of this video (March 2024) the invocation system is broken: even first-cape runs involve more resetting than playing because Doom, Doom Scorpion and Totemic brick-wall attempts.
- (0:00) Gnomonkey says he thinks the Colosseum could be one of the best updates as long as Jagex does not abandon it like Tombs of Amascut.
- (0:00) Gnomonkey would like to see invocations that affect individual monsters in the waves, which he finds more interesting than stat-changing effects.
- (4:57) Gnomonkey says the Colosseum has really unique monster design and an excellent boss encounter, with the annoying invocation RNG system bogging everything down.