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Sorceress's Garden 1-Click (140k Thieving XP/HR AFK) OSRS 2020

Date 2020-06-03
Type guide
Video youtu.be/nl7tQ37Uwng

Summary

A guide to the one-click method for the Sorceress's Garden summer garden, which Gnomonkey says gives up to 140k Thieving XP an hour almost entirely AFK. He explains requirements, setup, how to desync and exploit the elementals, the importance of a stable connection, and the pet rate.

Outline

  • 0:00 Introduction and benefits
  • 0:39 Requirements and setup
  • 1:13 Inventory and preparation
  • 1:55 The one-click method and elemental sync
  • 3:28 XP rates and process
  • 4:24 Technical considerations: packet loss
  • 5:05 Alternative rewards and pet

Topics covered

Sorceress's Garden

  • (0:00) Gnomonkey says the summer garden of the Sorceress's Garden gives up to 140,000 Thieving XP an hour with the one-click method, plus about 6k Farming XP, and there is no Farming requirement.
  • (0:00) Gnomonkey calls the Sorceress's Garden a much underutilised training method and one of the few truly AFK thieving methods.
  • (0:00) Instead of making money the Sorceress's Garden method costs about 9 stamina potions an hour, but Ardougne Knights at level 65 give only about 80k Thieving XP an hour, which Gnomonkey calls significantly worse.
  • (0:29) Gnomonkey says Ardougne Knights seem to overtake the garden's XP an hour at about level 80, so he recommends the garden from 65 to 75 or 80 Thieving if you are doing Knights anyway.
  • (0:29) Entering the Sorceress's Garden requires completing Prince Ali Rescue, then speaking to Osman in the middle of Al Kharid and then the apprentice in south-eastern Al Kharid.
  • (0:29) The garden has four seasons with different Thieving requirements, the best being the summer garden; Gnomonkey could not find consistent one-click methods for the other three.
  • (1:00) The summer garden requires 65 Thieving, and Gnomonkey recommends having the full Graceful outfit before starting.
  • (1:00) Gnomonkey wears full Graceful, brings an explorer's ring for extra run energy, and a charged glory for teleporting next to Osman; his inventory is a pestle and mortar, three stamina potions and 22 beer glasses with two spaces open for fruit.
  • (1:31) The fastest way to the garden is a glory teleport and climbing out the back of the palace with the level 70 Agility shortcuts, or running around the palace to the apprentice in the south-east to be teleported in.
  • (1:31) Ironmen can search the shelves in the house for as many beer glasses as needed.
  • (1:59) The garden minigame is to sneak past the elementals to the tree in the middle to pick a fruit, at which point you are teleported to the start; being caught by an elemental also teleports you to the start.
  • (1:59) The garden elementals can be exploited because they cannot catch you when they turn, and getting caught pushes their cycle back by one tick, which Gnomonkey compares to brute forcing a lock with a lock pick.
  • (2:27) Setup takes about 10 to 20 minutes: look at the first and third elementals only, which must bounce off their opposing walls at the same time for you to sneak past, and if not lined up just get caught by the first elemental; they take up to five full cycles to line up.
  • (2:55) Once synced, wait for the first elemental to pass the first wall and, when it is on a specific tile, click the tree; you will most likely get caught by the second elemental and repeat until you get through the whole garden.
  • (2:55) If the second elemental gets stuck following you, you probably need to log out to reset it unless it walks back on its own; leaving or logging out does not reset the elementals, so they should not desync unless another player on the world interferes.
  • (3:28) After five to twenty failed attempts the player makes it through to the tree and can then do it consistently; it takes about 40 seconds to run to the tree, and running straight back in means waiting only one cycle for the next run.
  • (3:28) After obtaining two fruit, use the pestle and mortar to grind them into juice; one dose of stamina tends to last about three runs.
  • (3:59) If you are too late to start another run you must wait another 40 seconds for the elementals to sync again.
  • (3:59) After filling all beer glasses, return them to Osman; Gnomonkey overfills with four extra fruit and takes two beer glasses from the shelf on the way for two extra juices per trip, giving 72,000 total XP per trip.
  • (4:24) The one-click method needs a consistent internet connection, because getting caught by the first elemental by running a tick early or late ruins the sync.
  • (4:24) Gnomonkey's old Netgear router had about 0.5% packet loss, and twice a dropped packet made him run a tick late, costing him an extra 10 to 20 minutes of setup.
  • (4:56) Gnomonkey recommends running a packet loss test before doing this method and not bothering if the servers are struggling.
  • (5:05) Gnomonkey tried running to the herbs in the garden but did not find it worth it: you get two random clean herbs per run, a ranarr on average every six runs, and because the elementals must line up again it is not any faster.
  • (5:25) The Sorceress's Garden pet takes about 80 hours on average, at 1 in 8,700 at level 65 and improving with Thieving level.
  • (5:25) Gnomonkey says the garden's pet chance is much better than Ardougne Knights at lower levels and still about 10% faster at 99, so there are definitely worse options for getting the pet with decent XP.

Thieving

  • (0:00) Gnomonkey says the Sorceress's Garden summer garden gives up to 140k Thieving XP an hour, versus about 80k an hour from Ardougne Knights at level 65.
  • (0:29) Gnomonkey recommends the garden from 65 to 75 or 80 Thieving, since Ardougne Knights overtake its XP an hour at about level 80.