Assault
Teams fight to capture or defend two successive points against the enemy team. It's an inactive Overwatch 1 gamemode, also called 2CP.
Capture the Flag
Teams compete to capture the enemy team’s flag while defending their own.
Clash
Vie for dominance across a series of capture points with dynamic spawns and linear map routes, so you spend less time running back to the battle and more time in the heart of it.
Control
Teams fight to hold a single objective. The first team to win two rounds wins the map.
Deathmatch
Race to reach 20 points first by racking up kills in a free-for-all format.
Elimination
Dispatch all enemies to win the round. Win three rounds to claim victory. Available with teams of one, three, or six.
Escort
One team escorts a payload to its delivery point, while the other races to stop them.
Flashpoint
Teams fight across our biggest PVP maps to date, New Junk City and Suravasa, to seize control of five different objectives in a fast-paced, best-of-five battle!
Hybrid
Attackers capture a payload, then escort it to its destination; defenders try to hold them back.
Payload Race
Both teams get a payload to escort to the ending location while preventing the enemies from doing the same.
Practice Range
Learn the basics, practice and test your settings.
Push
Teams battle to take control of a robot and push it toward the enemy base.
Team Deathmatch
Team up and triumph over your enemies by scoring the most kills.
Workshop
Experience custom and experimental gameplay, only in Custom Games.